v0.5

Fishing & deeper dungeons

  • New Fishing Lake east of town — buy a rod at the Item Mall, cast, wait for the bite, reel in Fish (and the occasional sunken chest).
  • Fish are now a tradable Market good.
  • The dungeon now has endless floors: each cleared floor spawns tougher monsters and pays more coins, Gold Ore and XP.
  • The backpack is now a proper grid, including your fishing rod.
  • Mobile controls: hold the ⚒ button to keep swinging, and the d-pad no longer loses your finger.
v0.4

A living town

  • Your private village with a Lumber Camp and Quarry that produce while you're away (up to 8 hours).
  • The Market: prices move every 20 seconds with trends and history.
  • The Blacksmith took over tool upgrades — high levels now need Gold Ore.
  • The dungeon portal: 90-second timed runs for coins, ore and XP.
  • The Enchanting Altar: Lifesteal for your sword.
v0.3

Make it yours

  • Character creation: name, gender, skin, hairstyle, hair, eyes, shirt and trousers.
  • Player levels and XP — level up for more health.
  • Critical hits, floating damage numbers and goblin camps in the far corners.
  • Parks, flowers and named buildings all around town.
v0.2

Grind. Trade. Rule.

  • Chop trees, mine rocks and gold veins, fight slimes.
  • Sell loot, upgrade tools, buy potions.
  • Real game sounds and a live 3D town as the home page background.

Follow @YofOnHood for what's next.