v0.5
Fishing & deeper dungeons
- New Fishing Lake east of town — buy a rod at the Item Mall, cast, wait for the bite, reel in Fish (and the occasional sunken chest).
- Fish are now a tradable Market good.
- The dungeon now has endless floors: each cleared floor spawns tougher monsters and pays more coins, Gold Ore and XP.
- The backpack is now a proper grid, including your fishing rod.
- Mobile controls: hold the ⚒ button to keep swinging, and the d-pad no longer loses your finger.
v0.4
A living town
- Your private village with a Lumber Camp and Quarry that produce while you're away (up to 8 hours).
- The Market: prices move every 20 seconds with trends and history.
- The Blacksmith took over tool upgrades — high levels now need Gold Ore.
- The dungeon portal: 90-second timed runs for coins, ore and XP.
- The Enchanting Altar: Lifesteal for your sword.
v0.3
Make it yours
- Character creation: name, gender, skin, hairstyle, hair, eyes, shirt and trousers.
- Player levels and XP — level up for more health.
- Critical hits, floating damage numbers and goblin camps in the far corners.
- Parks, flowers and named buildings all around town.
v0.2
Grind. Trade. Rule.
- Chop trees, mine rocks and gold veins, fight slimes.
- Sell loot, upgrade tools, buy potions.
- Real game sounds and a live 3D town as the home page background.